Jinn is a fantasy / Sci-Fi game in development that will fuse elements of FPS / RPG into a world of post-apocalypse where the Jinn, once forced to act in the shadows now rule the fate of the Earth. Informed by that ancient past and a hypothetical future, it will feature a tribe system and creative character design, as well as an open ended gameplay mechanic. I describe the background story, show some early footage of terrain building, and show some early prototype character designs by myself and Harvey.

An indie game project in the UK, using the GameGuru engine currently By Chris Godber and Harvey Mccauley , two indie game developers based in Manchester, UK.

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